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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Planning

To have any hopes of delivering on your live operations promise, you’ll need to plan well ahead. A few months before the game's global release, you should be able to agree on:

  • Content and live ops features (such as events) required for the game's launch. This consists of your liveops MVP (Minimum Viable Product) and should include the content reserved for the first several weeks of live operations.
  • The liveops calendar spanning the first few months. More on the calendar in the following section!
  • Content production pipeline for the first few months of live operations.
  • Live ops features and improvements required in the first few months.
The first few months after global release are as exciting as they are stressful. It's essential ...
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Publisher Resources

ISBN: 9781787121799Other