Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Competitor

The competitor is quite different from an enemy, a boss, or an antagonist. The competitor's motivations can be far from wanting the player dead or stopped. The competitor, usually, has the same goals of the player, and the challenge he poses is to defeat him in the race to this goal.

Examples might be other pilots in a racing game, an opponent team in a sport game, but also an NPC in RPG or action games. Competitors spark the thrill of competition, the frustration of losing, and the Fiero and excitement of succeeding.

ExercisePlay some of the games we have mentioned and focus on the characteristics of each playable character, NPC, and enemy. Can you identify their functions? Do they belong to any of the categories we have mentioned? ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other