April 2018
Beginner
476 pages
14h 4m
English
Most players have a set amount of money they are willing to spend on gaming in a set period (usually monthly because of paycheck cycles). It's best if players spend consistently over the month, getting small rewards for each individual action. Releasing a high amount of highly desirable content back-to-back will force the players to quickly use up their limit or even go past it. Both of these outcomes are not going to help you sustain the game or your spenders. Should they spend their whole mental cash allocation on the first day of the month, the rest of it may feel very disappointing and bleak in comparison. Similarly, if we put a lot of great content on sale, we'll force some players to spend more than they ...