In this chapter, you will make a basic Snake game. Doing so will introduce you to using sounds and music as well as some important programming fundamentals such as enums and sprite manipulation. It will also build upon and reinforce what you learned in Chapters 1 and 2.
The aim of this game is to eat as much food as possible, without hitting the red blocks or any part of your tail.
Create a new GML project and name it Snake.
spr_head
spr_block
spr_trial
spr_food
spr_bg