© Ben Tyers 2018
Ben TyersPractical GameMaker Projectshttps://doi.org/10.1007/978-1-4842-3745-8_5

5. Jet Pack

Ben Tyers1 
(1)
Worthing, West Sussex, UK
 

In this chapter, you will add to what you have learned so far to create a Jet Pack-style game with lots of features. This game will be made in multiple stages, meaning you can save and test the progress of the game as you make it.

The aim of this game is to shoot the enemies and destroy them.

So far in this book I have optimized the sprites so they are ready to import straight into the game. However, usually when you obtain graphics they won’t be the format or the size you need for your game.

Go ahead and load in the main player’s sprite.

Create a new sprite named spr_player_1. Import it and set it as ...

Get Practical GameMaker Projects: Build Games with GameMaker Studio 2 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.