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Practical Shader Development: Vertex and Fragment Shaders for Game Developers by Kyle Halladay

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© Kyle Halladay 2019
Kyle HalladayPractical Shader Developmenthttps://doi.org/10.1007/978-1-4842-4457-9_16

16. Writing Shaders in Unity

Kyle Halladay1 
(1)
Bristol, UK
 

The first engine that we’re going to dive into is Unity. Unity is an amazingly flexible platform to build a game with, and is my personal favorite environment to prototype new shaders or graphics techniques in. However, Unity is a very complex engine to wrap your head around, and this chapter is not going to provide a ground-up tutorial in how to work with Unity, just how to write shaders for it. If you’d like to learn to use Unity, but haven’t before, I recommend jumping into some tutorials online before trying to tackle the content in this chapter; otherwise you’ll likely be a bit ...

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