This chapter considers advanced approaches for game bot development. These approaches focus on bypassing protections that block clicker and in-game types of bots. The first approach is emulation of the standard keyboard and mouse devices. The second approach is the interception of calls of a game process to the WinAPI libraries.
Input Device Emulation
Now we will consider how to emulate input devices like keyboard and mouse. The purpose of this feature is avoiding a game’s protection algorithms. When we emulate a device, it looks like a real keyboard or mouse to the OS. In ...