Book description
Push the envelope with the book that covers all the basics and branches through the more complex techniques of video and audio editing. This book is laid out in a way that focuses on some very specific topics within Premiere. Users can utilize this book as a quick reference, jumping in and getting the immediate answers. There are a few sections that apply more of a basic overtone: The reason for this is that with a program as powerful and dynamic as Premiere, with the ability to incorporate so many different media types, users need to understand how to put together and use these examples and understand how to produce a complete package, from start to finish. By analyzing the examples in this book and formulating their own versions when creating projects, users will begin to expand the capabilities they can offer clients and pick from a multitude of tools to incorporate into their next Premiere projects.
Table of contents
- Copyright
- About the Author
- About the Tech Editors
- Acknowledgments
- A Message from New Riders
- Introduction
-
1. Starting and Maintaining a Project
- Load Project Settings Window
- New Project Settings Window
- Saving Project Settings
- Quick Reference Settings Viewer
- Starting a New Project or Working with an Existing Project
- Organization Through Bins
- Create a Unique Naming Structure
- It's More Than Just a Name
- Searching Through the Stats
- Utilizing Bins in More Than One Project
- Save, Save, and Resave
- Safeguard Yourself with Auto Save and Archives
- So Where Are These Files Kept, Anyway?
- Archiving Project Files and Related Media
- Moving Files: Working Cross-Platform
- Deleting Files
- Summary
-
2. Source Material: Getting It into Premiere
- Copyright Issues: Don't Break the Law
- Online Versus Offline
- Digital Media Versus Analog Media
- Types of Formats
- The Basics of Video Levels
- Working with Digital Source Material
- Working with Analog Source Material
- Capturing Audio Only
- Comparing Audio File Size to Quality
- Importing Still Graphics
- Importing Sequential Files
- Summary
-
3. Editing Fundamentals
- Working with the Workspace
- Monitors: Single View or Dual Mode
- The Concept of Editing: Insert and Overlay
- The Concept of Lift Versus Extract
- One-, Two-, and Three-Point Editing Techniques
- Saving Time When Selecting Source Clips
- Storyboard Editing: Automate to Timeline
- Stacking Up Clips
- Viewing More Than One Track
- Using the Navigator Window
- Using the History Window
- Maneuvering Around with Markers
- Preview Before You Edit with Gang
- Getting Rid of Unwanted Source Footage
- Summary
-
4. Fine Tuning Using Trim Mode
- The Art of Trimming
- Entering Trim Mode
- How Trim Mode Works
- Controls in Trim Mode
- Trimming One Side of an Edit
- Trimming Both Sides of an Edit
- Ripple Versus Roll: Trimming Without Trim Mode
- Trimming Down Timeline Clips from the Source Monitor
- Locking Tracks to Avoid Synchronization Problems
- Holding That Clip in Place
- Getting Creative with Split Edits
- Summary
-
5. Adding the Right Transition
- The Transitions Palette
- Adding the Default Transition
- Customizing the Transitions Palette
- Adjusting Transition Settings
- Checkerboarding: Using A/B Track Editing for Transitions
- Single-Layer Editing Mode: Automatic Checkerboarding
- Deciding Which Transition to Use
- The Simple Art of the Cut
- Smoothing Out Edit Points with Dissolves
- Transitions Don't Appear Correctly
- There's Not Enough Source Footage
- Using Gradient Wipe Transitions
- Using Moving Video Clips to Disguise Edit Points
- Using Graphic Images for Transitions
- Incorporating Third-Party Transitions
- Summary
-
6. Image Manipulation Within Timeline Segments
- The Effects Palettes
- Effect Controls: Adjusting the Parameters
- Hiding and Removing Effects
- Layering Multiple Effects on a Single Clip
- Using Keyframes to Customize Effects
- Animating a Clip with Motion
- Using Keyframes to Set Transparency
- Fading in and Fading Out
- Capturing the Moment with Freeze Frames
- Controlling the Speed at Which the World Moves
- Changing Speeds at the Source
- Fix It in the Mix
- Video Levels 101
- What You See Might Not Be What You Get
- Getting Just the Right Color (Correction)
- Hue and Saturation
- Changing the Color Balance Over Time
- Highlighting a Single Color
- Do You Have It in Another Color?
- Various Results with Filters
- Working in 3D Space
- Summary
-
7. Getting Creative with Keys
- What Is an Alpha Channel?
- Types of Alpha Channels
- Extreme Contrast for Image Separation
- Using Luminance Keys with Non-Black-and-White Images
- Using Color to Key Images
- Chroma Key Fundamentals
- Clothing and Props are “Key”
- Image Matte Keys for Cookie-Cutter Effects
- Creating Images for Matte Keys
- Creating Soft-Edge Keys
- Matte Keys to Emphasize Your Image
- Using Animated Mattes to Track the Key
- Using Any Moving Video as Your Matte Key
- Summary
-
8. Audio Sweetening for Perfection
- Working with Audio Files
- Understanding Digital Audio Quality
- Displaying Audio Properties
- Layering Audio Tracks
- Monitoring Audio Tracks
- Labeling Tracks for Clarity
- Adjusting Clip Volume with Gain Control
- Mixing with the Audio Console
- Grouping Sliders Using the Gang Feature
- Adjusting Audio Gain Using Rubber Banding
- Editing with the Help of Audio Waveform Display
- Panning Audio to Enhance Stereo Effect
- Cross-Fading Audio
- Split Edits: Audio Cross-Fades with Linked Video Clips
- Keeping Sync
- Working with Sync Locks
- Audio Filters for Mastering Your Sound
- Audio Tip of the Day: Room Tone
- Summary
-
9. The New Abobe Title Designer
- A Whole New Look
- Creating a New Title
- From Creation to Implementation
- Working with Existing Text
- Using Text from Other Projects
- Applying Text Attributes
- Quick-Set Style Settings
- Nontraditional Typing
- Premiere's New Design Templates
- Bringing in a Sample Frame
- Creating Rolling and Crawling Titles
- Animating Your Text
- Creating Graphic Objects in Title Tool
- Outside Help with Edit Original
- One Last Tip: Third-Party Help for Quick and Easy Titles
- Summary
-
10. Outputting Your Work
- Prep Your Tape
- Creating a Countdown in Premiere
- Building Your Own Custom Countdown
- Outputting DV Using FireWire
- Outputting to Tape Without Deck Control
- Outputting to Tape Using Deck Control
- Convergence: Exporting for Multimedia and the Internet
- Adobe's New MPEG Encoder
- Batch Processing: All at Once
- Markers: Adding Links and Chapters
- Exporting Still Images or Image Sequences
- EDLs: How to “Read” a Movie
- Summary
-
A. About DVDs
- The DVDit Process
- File Formats
- Exporting Audio and Video from Premiere for DVD
- Customizing Export Options with Advanced Parameters
- Using Photoshop to Create Graphic Menus and Buttons
- Starting a New Project
- Importing Media into DVDit Themes
- Putting It All Together
- Adding Text and Titles
- Using Test Simulation Mode
- Monitor Project Settings
- Wrapping It Up
Product information
- Title: Premiere® 6.5 Fundamentals
- Author(s):
- Release date: January 2003
- Publisher(s): New Riders
- ISBN: 9780130082763
You might also like
book
Premiere 6.5 for Windows and Macintosh: Visual QuickStart Guide
Whether you're new to Adobe Premiere or you're a loyal old-timer who just upgraded, you'll want …
book
Avid Xpress Pro and DV On the Spot
The On the Spot series delivers immediate solutions to the reader with a concise presentation of …
video
Apple Final Cut Pro 7
In this Apple Final Cut Pro 7 Tutorial Video, accomplished author and trainer Andy Anderson takes …
book
Thank You For Disrupting
The business ideas and innovation philosophies of the world’s great entrepreneurs—for anyone to implement in any …