September 2006
Intermediate to advanced
624 pages
18h 15m
English
In the previous chapter, you learned how to add and adjust a wide range of effects using a relatively small number of techniques. This chapter explores a few techniques more deeply, enhancing your command over animation and compositing.
Whereas the last chapter focused on setting keyframes, this chapter concentrates on influencing the values between keyframes, the interpolation. So far, you’ve allowed Premiere Pro to calculate the interpolation using the default scheme. But fortunately, you can instruct Premiere Pro to use a range of interpolation methods. Some methods create steady changes from one keyframe to the next; others vary the rate of change. Movement can take a direct path or a curved route; an action can ...