Chapter 28. Programming with WPF Controls

The previous chapter provided a foundation for the WPF programming model, including an examination of the Window and Application classes, the grammar of XAML, and the use of code files. Chapter 27 also introduced you to the process of building WPF applications using the designers of Visual Studio 2010. In this chapter you will dig into the construction of more sophisticated graphical user interfaces using several new controls and layout managers.

This chapter will also examine some related WPF control topics such as the data binding programming model and the use of control commands. You will also learn how to use the Ink and Documents APIs, which allow you to capture stylus (or mouse) input and build ...

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