Index
Numbers and Special Characters
2D transformations, math for, 34–38
translations, 34
3D in Hollywood, 4
3D shuffle, 71
3D transformations, math for, 38–49
GLKit, 49
inverse transformations, 47–48
projecting object onto screen, 43–47
quaternions, 49
coordinates for
eye coordinates, 54
frustum
A
Adding interface, 286
alpha, 82
functions, 178
anaglyph technique, 4
angle of incidence, 95, 116–117
angle of reflectance, ...
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