© Kristian Rother 2017

Kristian Rother, Pro Python Best Practices, 10.1007/978-1-4842-2241-6_1

1. Introduction

Kristian Rother

(1)Berlin, Germany

A Lesson in Humility

I started writing my first computer game when I was 16. It was a puzzle game where you had to move bricks and make them disappear. A couple of friends joined the project, and soon the game featured a detailed concept, graphics, levels, and even a penguin mascot (the Linux mascot was yet to be invented). Only the program had to be written. At that time, I was coding in the assembler language on a C64 computer. At first, programming was easy. In juvenile audacity I was convinced that programming meant throwing enough brain at writing code, until it worked. I had already written many small ...

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