O'Reilly logo

Pro WPF in C# 2008: Windows Presentation Foundation with .NET 3.5, Second Edition by Matthew MacDonald

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Geometries, Drawings, and Visuals

In the previous chapter, you started your exploration into WPF's 2-D drawing features. You considered how you can use simple Shape-derived classes in combination with transforms, images, and fancy brushes to create a variety of graphical effects. However, the concepts you learned still fall far short of what you need to create (and manipulate) detailed 2-D scenes made up of vector art. That's because there's a wide gap between rectangles, ellipses, and polygons and the sort of clip art you see in graphically rich applications (such as Flash applets).

In this chapter, you'll extend your skills with a few new concepts. You'll learn how more complex drawings are defined in WPF, how to model arcs and curves, and ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required