We’re well on our way to learning how to generate great procedural content for our games. It’s a good time to cement what we’ve learned so far by using those skills to make a game.
In the previous two chapters, we learned about how to make and use nodes and tile sets. We’re going to use both of those to recreate a classic game, called Sokoban.
Sokoban is actually a whole genre of games, but I want us to focus on a simple implementation of the version published around 1980.