C H A P T E R
THIRTY ONE
The Producer’s Role at Pre-Production
Pre-production done right means predicting the future by planning it. We’ve already gone over creating a schedule, budget, team structure, workflow pipelines, and the GDD, but how do these relate specifically to the pre-pro stage?
The beginning of pre-production is when you plan out and implement the flow of how the game will be made, and strategize its design, characters, and narrative. This starts out by outlining what tasks every team member needs to complete in every stage of development, meaning that before you even have a game design document, you must develop all of your plans to be concrete enough to dive into production, yet have them be flexible enough to shift and change ...
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