C H A P T E R
FORTY TWO
What Is the Goal at the End of Production?
Without a doubt this is the most stressful time of production for everyone involved, with the majority of the pressure on the producer. You might have been a good producer up until now, but if you drop the ball during crunch, it was all for nothing.
The goal is simple: Hit your ship date. To do this the game must be content complete, free of all “A” bugs, localized, compliant with all ESRB and first-party guidelines, properly submitted, and approved all in time to get the game manufactured ...
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