Production Volume Rendering

Book description

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature anima

Table of contents

  1. Front Cover (1/2)
  2. Front Cover (2/2)
  3. Contents (1/2)
  4. Contents (2/2)
  5. Preface
  6. I. The PVR System (1/2)
  7. I. The PVR System (2/2)
    1. 1. Fundamentals
    2. 2. The Basics (1/4)
    3. 2. The Basics (2/4)
    4. 2. The Basics (3/4)
    5. 2. The Basics (4/4)
    6. 3. Voxel Buffers (1/6)
    7. 3. Voxel Buffers (2/6)
    8. 3. Voxel Buffers (3/6)
    9. 3. Voxel Buffers (4/6)
    10. 3. Voxel Buffers (5/6)
    11. 3. Voxel Buffers (6/6)
    12. 4. Noise (1/3)
    13. 4. Noise (2/3)
    14. 4. Noise (3/3)
  8. II. Volume Modeling
    1. 5. Fundamentals of Volume Modeling (1/4)
    2. 5. Fundamentals of Volume Modeling (2/4)
    3. 5. Fundamentals of Volume Modeling (3/4)
    4. 5. Fundamentals of Volume Modeling (4/4)
    5. 6. PVR’s Modeling Pipeline (1/4)
    6. 6. PVR’s Modeling Pipeline (2/4)
    7. 6. PVR’s Modeling Pipeline (3/4)
    8. 6. PVR’s Modeling Pipeline (4/4)
    9. 7. Rasterization Primitives in PVR (1/8)
    10. 7. Rasterization Primitives in PVR (2/8)
    11. 7. Rasterization Primitives in PVR (3/8)
    12. 7. Rasterization Primitives in PVR (4/8)
    13. 7. Rasterization Primitives in PVR (5/8)
    14. 7. Rasterization Primitives in PVR (6/8)
    15. 7. Rasterization Primitives in PVR (7/8)
    16. 7. Rasterization Primitives in PVR (8/8)
    17. 8. Instantiation Primitives in PVR (1/4)
    18. 8. Instantiation Primitives in PVR (2/4)
    19. 8. Instantiation Primitives in PVR (3/4)
    20. 8. Instantiation Primitives in PVR (4/4)
  9. III. Volume Rendering
    1. 9. Volumetric Lighting (1/3)
    2. 9. Volumetric Lighting (2/3)
    3. 9. Volumetric Lighting (3/3)
    4. 10. Raymarching (1/5)
    5. 10. Raymarching (2/5)
    6. 10. Raymarching (3/5)
    7. 10. Raymarching (4/5)
    8. 10. Raymarching (5/5)
    9. 11. PVR’s Rendering Pipeline (1/6)
    10. 11. PVR’s Rendering Pipeline (2/6)
    11. 11. PVR’s Rendering Pipeline (3/6)
    12. 11. PVR’s Rendering Pipeline (4/6)
    13. 11. PVR’s Rendering Pipeline (5/6)
    14. 11. PVR’s Rendering Pipeline (6/6)
    15. 12. PVR Volume Types (1/7)
    16. 12. PVR Volume Types (2/7)
    17. 12. PVR Volume Types (3/7)
    18. 12. PVR Volume Types (4/7)
    19. 12. PVR Volume Types (5/7)
    20. 12. PVR Volume Types (6/7)
    21. 12. PVR Volume Types (7/7)
    22. 13. Raymarching in PVR (1/4)
    23. 13. Raymarching in PVR (2/4)
    24. 13. Raymarching in PVR (3/4)
    25. 13. Raymarching in PVR (4/4)
    26. 14. Lighting in PVR (1/6)
    27. 14. Lighting in PVR (2/6)
    28. 14. Lighting in PVR (3/6)
    29. 14. Lighting in PVR (4/6)
    30. 14. Lighting in PVR (5/6)
    31. 14. Lighting in PVR (6/6)
    32. 15. Precomputed Occlusion (1/4)
    33. 15. Precomputed Occlusion (2/4)
    34. 15. Precomputed Occlusion (3/4)
    35. 15. Precomputed Occlusion (4/4)
  10. Bibliography

Product information

  • Title: Production Volume Rendering
  • Author(s): Magnus Wrenninge
  • Release date: September 2012
  • Publisher(s): A K Peters/CRC Press
  • ISBN: 9781439873632