Chapter 4

Variables, Scope, and Memory

WHAT’S IN THIS CHAPTER?

  • Working with primitive and reference values in variables
  • Understanding execution context
  • Understanding garbage collection

The nature of variables in JavaScript, as defined in ECMA-262, is quite unique compared to that of other languages. Being loosely typed, a variable is literally just a name for a particular value at a particular time. Because there are no rules defining the type of data that a variable must hold, a variable’s value and data type can change during the lifetime of a script. Though this is an interesting, powerful, and problematic feature, there are many more complexities related to variables.

PRIMITIVE AND REFERENCE VALUES

ECMAScript variables may contain two different types of data: primitive values and reference values. Primitive values are simple atomic pieces of data, while reference values are objects that may be made up of multiple values.

When a value is assigned to a variable, the JavaScript engine must determine if it’s a primitive or a reference. The five primitive types were discussed in the previous chapter: Undefined, Null, Boolean, Number, and String. These variables are said to be accessed by value, because you are manipulating the actual value stored in the variable.

Reference values are objects stored in memory. Unlike other languages, JavaScript does not permit direct access of memory locations, so direct manipulation of the object’s memory space is not allowed. When you manipulate ...

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