3.2. Run-Time vs. Compile-Time
Generics and C++ templates take very different approaches to how and when objects are instantiated. Generics are instantiated at run-time by the CLR, and templates are instantiated at compile-time. This fundamental difference is at the root of almost every point of variation between generics and templates. And, as you will see, these variations end up creating a fairly significant ideological divide between these two technologies.
In the sections that follow you'll be exposed to the specific implications of run-time and compile-time instantiation. Understanding the mechanics of these two varying approaches will provide a good foundation for the rest of this discussion.
3.2.1. Compile-Time Instantiation (Templates)
The term "templates" does an excellent job of conveying how a compiler processes templates. When you declare a template in C++, the code you write is providing a series of type placeholders that will be replaced with actual types at compile time. Let's look at a simple declaration of a C++ template class to see how the compiler will process it:
template <class T> class Stack { public: Stack(int = 10) ; ~Stack() { delete [] stackPtr; } int push(const T&); int pop(T&); int isEmpty() const { return top == −1; } int isFull() const { return top == size - 1; } private: int size; int top; T* stackPtr; };
This class defines a Stack template that can be used to perform all the basic operations to maintain the state of a stack container. As a template, ...
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