INTRODUCTION

THE PURPOSE OF THIS BOOK is to get you up to speed and excited about making games for Windows Phone 7 with XNA Game Studio 4.0.

Throughout the book, Windows and Xbox 360 game development are mentioned within the context of the material presented. But make no mistake — this is a book about Windows Phone 7, first and foremost.

This book covers the features of the Windows Phone 7 devices and how to use them in your games. In the course of 16 chapters, you'll make three games, learn a bunch of cool stuff, and hopefully have some fun along the way.

WHO THIS BOOK IS FOR

The target audience for this book is anyone who wants to learn about programming games for Windows Phone 7 using C# and XNA Game Studio 4.0.

It's also for people who think most tech books are dense and dull. We've tried to keep this book light and interesting, with a conversational tone, while still teaching you something useful.

Wherever relevant, we include anecdotes and comments that provide context or that lead to additional information that isn't critical to the main flow of the book.

Maybe you are one of the following:

  • An iPhone or Android game developer who wants to port your games to Windows Phone 7

  • An experienced Windows developer who is getting into game development for the first time

  • A developer who is cranking out Xbox Live Indie Games titles and who wants to know what's new in XNA Game Studio 4.0 as it relates to Windows Phone 7

No matter what your story, you can find a way to connect with and learn from ...

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