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Programming Sound with Pure Data by Tony Hillerson

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Foreword

Increasingly, new arts and media projects require some programming skills. Studies in product design, interaction design, and user experience draw not only on the traditional fields of sound, graphics, and haptics, but also on practical skills with tiny embedded single-board computers like the Raspberry Pi and Arduino, on high-level rapid-prototyping languages, and on knowledge of browser technology and languages such as Python and C. One of the most popular and powerful rapid-development tools for audio-signal processing is Pure Data, Miller Puckette’s wonderful visual programming tool. With its vibrant free-software community, and through the work of Peter Brinkman, Hans Christoph Steiner, and many others, it has emerged as the number-one ...

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