This is a practical book for people interested in digital sound design for the Web and native apps. We’ll focus on using one software application, Pure Data. We’ll go through the steps of creating two sets of practical examples: sound-effect scenes that can be controlled dynamically or output to a file.
The first set will illustrate a few different sound-synthesis methods, and the second will show how to work with existing sounds, like you might get from a professional sound-effect library.
After getting used to using Pure Data and creating these examples, we’ll look briefly at how to get the sounds we’ve made out of Pure Data and into a usable format, and then quickly discuss some sound-production topics.
We’ll then take ...