What This Book Doesn’t Cover

Sound design is a deep and rich field. It grew up with the movie industry and is an essential part of the game industry. There are also many different approaches to designing sound within those areas. This book is an introduction to sound design for digital experiences on the Web and in native applications, which could include games.

We’ve chosen a pragmatic approach to introducing this subject; one that focuses on building practical examples using synthesis with a procedural sound application, which is only one of many possible ways to design sound. Here are some other important topics that aren’t in scope for this book, but you may want to dig into next:

  • This book does not cover capturing or recording sounds for ...

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