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Programming Sound with Pure Data by Tony Hillerson

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Where Will You Be When You Finish This Book?

When you’ve read this book you’ll have had the experience of creating a set of sound effects using Pure Data, ready for inclusion in a dynamic sound application or for creating a static sound file. You’ll have a practical understanding of sound-synthesis techniques and a general understanding of how different fundamental components of sound can be used to produce sounds anywhere, from those we hear every day to those we’d hear only in a futuristic science-fiction world.

You’ll be ready to take the next steps to understanding and growing as a sound designer, whether that be practicing what you learn here, building sounds for games and apps you’ll be making, or digging in deeper to the math, physics, ...

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