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Programming Sound with Pure Data by Tony Hillerson

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Let’s Get Started

You’re beginning (or perhaps continuing) an exciting journey toward being able to design the sound you want to hear, which will give realism, emotional depth, and that extra dimension to make your apps and games come alive.

Joe asks:
Joe asks:
What’s That Again?

Sound is an immense field. Unbelievably immense. This book is meant to be a practical, hands-on primer. I try to explain enough theoretical background to help make sense of what’s going on when we come across a new concept, especially in the next chapter. If the theoretical parts leave you confused or asking more questions, use them as jumping-off points for further study—Wikipedia ...

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