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Programming Sound with Pure Data by Tony Hillerson

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I hope this was a satisfying chapter for you. After learning a lot about Pd and sound in general in previous chapters, it’s good to be able to actually make some sounds that are remarkably similar to real-world ones. It’s surprisingly easy using the tools we have in Pd.

As we created our effects in this chapter, we saw some new objects in Pd: the noise~ white-noise generator and the lop~ and bp~ filters. We saw how to load subpatches from other directories, and how to organize patches by using subwindows. We discussed how the wind and waves patches use subtractive synthesis, while the wineglass patch uses additive synthesis. Finally, the wineglass patch was an introduction to a more technical type of sound analysis and reproduction.

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