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Programming Sound with Pure Data by Tony Hillerson

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Chapter 6Creating Effects: Swords!

This is the second and final chapter where we create effects based on what you’ve learned so far. We’ll have some fun with these! We’ll create two effects, one modeling something that exists in our world, and the other modeling something that exists in a sci-fi world.

The first patch will be the sound of two swords clanging together in a sword fight, using a sample. The second will be the sound of a lightsaber from the Star Wars movies. That one will use a wavetable approach.

When you are done with this chapter, you will

  • Understand how to dynamically manipulate a prerecorded sample loaded into Pd

  • Use one of the waves we discussed in the last chapter to create a realistic sci-fi sound

  • Know how to add smoother, ...

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