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Programming Sound with Pure Data by Tony Hillerson

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In this chapter we’ve covered a lot of interesting ground even though we’ve discussed only two patches. We covered how it’s possible to load in a sample and control the pitch by playing it back at different speeds. This is a great way to use Pd to gain a lot more control over static samples. Then we saw how to build a good set of the mechanics behind one of the most known and loved sci-fi sounds: the lightsaber. We used the wavetable techniques we covered in the last chapter, and picked out which wave would make the sound work the way we wanted.

In the next chapter, we’ll take a step back from working with Pure Data and talk about the user experience of sound, which is as at least as important as getting the technical details right. This ...

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