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Programming Sound with Pure Data by Tony Hillerson

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Integrating with the Web Game

Before we start looking at code, remember that the most important goal of this chapter is not to cover the web code, but rather to show this game as an example of a case where you might find yourself wanting to export static sound files from Pure Data. If you learned something from the patch for this example but don’t particularly care about web code, then this chapter has already been a success.

Also, the example code for this game uses a lot of different frameworks or libraries, such as jQuery, gameQuery, and howler.js. If these frameworks are new to you, or you find yourself confused by the code, take some time to look into these, and come back later. But if you’re familiar with web code or you’re brave enough ...

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