Part 1. Getting started with programming

Graphing calculator programming is a great way to dive into the world of programming, to learn more about your calculator, and to enhance your academic prowess and problem-solving skills.

The five chapters in part 1 immerse you in everything you need to know to start writing full, powerful programs. It begins with your first three graphing calculator programs, shows you how to input and output numbers and text, and teaches you conditional and structural commands. By the end of this part, you’ll be able to write programs and games that can interact with the user, make decisions, display menus, perform calculations, and call other programs. In each chapter, you’ll see examples large and small that you ...

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