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Programming the TI-83 Plus/TI-84 Plus by Christopher R. Mitchell

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Part 2. Becoming a TI-BASIC master

Part 1 of this book teaches you skills that can easily be applied to any language, part 2 focuses on commands available specifically in TI-BASIC. Although event loops are useful for any programmer writing interactive programs, in TI-BASIC they’ll let you create fun, real-time games. You’ll learn about drawing and graphing from within programs and how to use real and complex numbers, randomization, lists, and matrices to build more advanced utilities and games.

In chapter 6, you’ll learn about the event loop, a way to simultaneously check if the user has pressed keys and to update graphics and program state. Together with the skills you developed in part 1, you’ll be able to build and test a full, interactive ...

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