Chapter 11. Using hybrid TI-BASIC libraries

 

This chapter covers
  • Understanding the xLIB, Celtic III, DCSB, PicArc, and Omnicalc libraries
  • Using sprites and tilemaps in hybrid TI-BASIC, demonstrated with a full game
  • Manipulating programs and data files via hybrid libraries

 

The TI-BASIC language provided by your calculator has been the focus of the chapters thus far. We’ve been working with only the capabilities that your calculator included when you first bought it, and you’ve seen many features you can use in your programs, from simple to complex. You’ve been able to do math, write games, get input and display output, and work with graphics. But if you’ve tried to get particularly advanced with your graphics as in figure 11.1, you may ...

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