© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
J. R. PaynePython for Teenagershttps://doi.org/10.1007/978-1-4842-9988-3_11

11. Python for Gaming

James R. Payne1  
(1)
Gainesville, GA, USA
 

It is only appropriate that we have a chapter where we discuss creating video games in Python – after all, it is that very interest that got me started programming all those years ago when I was a kid. Things have progressed a lot since then; at the time, PC games were text-based with the only images consisting of really poor-quality graphics or, worse, made out of ASCII characters.

Even the sounds were very basic: think single-tone digital boops, beep, and borps. And animations? Well, they technically existed – for a ...

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