In this chapter, we have created a useful tool that enables comic creators to quickly sketch element composition. By doing so, we learned the basics and usage of the Qt 3D framework to easily create 3D-enabled applications.
We have focused on Qt 3D's QML APIs, which are a good solution for prototyping and relatively lightweight applications.
We have also learned more about QML syntax and useful QML types; for example, creating and exposing a QML module.
Finally, we have learned how to grab an image from any type that extends the QQuickItem class, including Item and Scene3D.
In the next chapter, we will prototype another useful tool to help comic creators be more efficient in writing dialogue. By doing so, we will introduce the Qt ...