August 2001
Intermediate to advanced
700 pages
53h 4m
English
CHRIS KYRIAKAKIS, MEMBER, IEEE; The author is with the Integrated Media Systems Center, University of Southern California, Los Angeles, CA 90089-2564 USA. E-mail address: ckyriak@imsc.usc.edu
Numerous applications are currently envisioned for immersive audio systems. The principal function of such systems is to synthesize, manipulate, and render sound fields in real time. In this paper, we examine several fundamental and technological limitations that impede the development of seamless immersive audio systems. Such limitations stem from signal-processing requirements, acoustical considerations, human listening characteristics, and listener movement. We present a brief ...
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