6

Physics, Behaviors, and Meshes

With a workable rig now in place, we can now dive further into Character Animator’s strengths. We can set up a rig to not only interact with movement or other entities, but layer-specific and universal behaviors can add more interactivity and realism. We will also look at meshes and how they can help change the rig further.

More specifically, we will cover the following topics:

  • Adding physics and danglers
  • Modifying universal behaviors
  • Creating layer-specific behaviors
  • Refining animation with meshes

By the time we finish this chapter, you will have an enhanced rig that reacts to different environmental effects – a great way to create subtle animations without having to do it by hand.

Technical requirements

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