Contents
1.1.1 Chapter 2: Collision Detection Design Issues
1.1.2 Chapter 3: A Math and Geometry Primer
1.1.3 Chapter 4: Bounding Volumes
1.1.4 Chapter 5: Basic Primitive Tests
1.1.5 Chapter 6: Bounding Volume Hierarchies
1.1.6 Chapter 7: Spatial Partitioning
1.1.7 Chapter 8: BSP Tree Hierarchies
1.1.8 Chapter 9: Convexity-based Methods
1.1.9 Chapter 10: GPU-assisted Collision Detection
1.1.10 Chapter 11: Numerical Robustness
1.1.11 Chapter 12: Geometrical Robustness
1.1.12 Chapter 13: Optimization
Chapter 2Collision Detection Design Issues
2.1 Collision Algorithm Design Factors
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