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1.2 Notation and Definitions
2 The Graphics Rendering Pipeline
2.2 The Application Stage
2.3 Geometry Processing
2.5 Pixel Processing
2.6 Through the Pipeline
3 The Graphics Processing Unit
3.1 Data-Parallel Architectures
3.2 GPU Pipeline Overview
3.3 The Programmable Shader Stage
3.4 The Evolution of Programmable Shading and APIs
3.5 The Vertex Shader
3.6 The Tessellation Stage
3.7 The Geometry Shader
3.8 The Pixel Shader
3.9 The Merging Stage
3.10 The Compute Shader
4.1 Basic Transforms
4.2 Special Matrix Transforms and Operations
4.4 Vertex Blending
4.6 Geometry Cache Playback
5 Shading Basics
5.1 Shading ...
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