i
i
i
i
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Index 1011
Fusion, 883
FX Composer, 36, 40, 45, 46, 49, 50, 886
G
1
-continuity, see continuity
gamma correction, 141–145, 146, 164
gamut, 215–216, 236
sRGB, 236
gather operation, 488
Gaussian elimination, see matrix, inverse
genus, 554
geodesic curve, 78
geometric sum, 649
geometrical attenuation factor, see
geometry, factor
geometry
factor, 248
patch, 640
shader, 29, 40–42, 113, 306, 467,
487, 490, 504, 522, 558, 576,
700, 711, 727
particles, 456
shadows, 347
stage, see pipeline
unit, 842
PLAYSTATION
R
3, 865
geomorph LOD, see level of detail
gimbal lock, see transform, Euler
GJK, see collision detection
glare effects, 482
global illumination, 328, 389, 416, 444
full, 407
glow, 481
glPolygonOffset, 335, 514
GLSL, 31, 35, 51, 871
GLslang, 35
G
n
-continuity, see continuity
gobo, 222, 340, 502
golden thread, 441
goniometer, 265
Gooch shading, 45, 519
Gouraud shading, see shading
GPGPU, 36, 841, 861, 883
GPU, 14, 840, 864, see also hardware
gradient
pixel, 43, 165
graftals, 526
graphics
driver, 700, 712, 834, 841
processing unit, see GPU
rendering pipeline, see pipeline
graphics processing unit, see GPU
grayscale
conversion to, 215–216
greedy algorithm, 553
green-screen matting, 140
grids, see collision detection
hair, 371, 504–505
hairy ball theorem, 67
half vector, 111, 247
half-angle relations, see trigonometry
half-edge, 543
Half-Life 2, 276, 420, 421, 424, 425, 429,
436
Half-Life 2: Lost Coast, 479
half-plane
test, 907, 909
half-space, 6
halo, 482
haloing, see line
handedness, 893
left-handed basis, 893, 901
right-handed basis, 893, 901
hard real time, 691
hardware
GeForce 256, 29, 840
GeForce 7800, 864
GeForce 8800, 876
GeForce256, 840
GeForce3, 34, 344, 841, 853
InfiniteReality, 117, 131
Mali, 844
Mali architecture, 870–875
MBX/SGX, 871
Pixel-Planes, 8n, 871, 875
PixelFlow, 846, 875
PLAYSTATION
R
3, 845, 850,
863–870
Pomegranate, 846
PowerVR, 871
Radeon, 169, 855
Radeon HD 2000, 133, 630
Talisman, 170, 446
VISUALIZE fx, 675
Voodoo 1, 1
Voodoo 2, 840
Wii, 26, 35
Xbox, 849
Xbox 360, 849, 859–863
harmonic series, 716
HDMI, 830
HDR, 480–481
HDRI, 481
HDTV, 143
phosphors, 216
He’s lighting model, see lighting model
head, 66,68
headlight, 324

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