i
i
i
i
i
i
i
i
1014 Index
level of detail, 576, 680–693, 718, 720
alpha, 684–686
benefit function, 687, 692
bias, 166, see also texturing
blend, 684
continuous, 562, 569, 571, 573, 630,
686
cost function, 691
discrete geometry, 683
fractional tessellation, 631
generation, 681
geomorph, 686–691
hysteresis, 690–691
N-patch, 603
popping, 567, 683, 684, 685
projected area-based, 688–690
range-based, 688
selection, 681, 687–691
simplification, 567
subdivision surface, 611
switching, 681, 683–687
time-critical, 680, 691–693
LIC, see line, integral convolution
LIDAR, 533
light
absorption, 393
adaptation, 475, 478
attenuation mask, 340
back, 324
baking on, 714
bidirectional, 324
bleeding, 369
field, 208
fill, 324
key, 324
leak, 352–353, 369, 370
mapping, see texturing
meter, 103, 204, 210
probe, 301
rim, 324
source, 100–104, 713
area, 289–295, 331, 337
directional, 100
point, 206
spot, 220
spotlight, 418
volume, 331
three-point, 324
vector, 100
light-field rendering, 444
lighting equation, 146, see also BRDF
Phong, 201
Lightspeed Memory Architecture, 857
limit
curve, 608, 610
surface, 615
tangent, 618
Lindstrom, 569
line, 19, 527–530, 906–908, see also edge
drawing, 11
edge highlighting, 527
haloing, 528, 530
hidden-line rendering, 528–529
integral convolution, 492
polygon edge rendering, 527–528
three-dimensional, 908
explicit, 908
implicit, 908
two-dimensional, 906–908
explicit, 906
implicit, 906
line/line intersection, see intersection
testing
linear algebra, 889–911
linear independence, 892–893
linear interpolation, see interpolation
linear speedup, 721
LiSPSM, see shadow, map, light space
perspective
LittleBigPlanet, 425, 886
LMA, 857
load balance, 846
load balancing, 861
local frame, 258
local lighting model, see lighting model
LOD, see levels of detail
log, 8
longitude, 300, 728
look-up table, 474, 689
loop, see silhouette, see polygon
Loop subdivision, see surfaces,
subdivision
loop unrolling, 707
loose octree, see spatial data structure
lossy compression, see texturing,
compression
Lost Planet, 495, 504
LSPSM, se
e sh
adow, map, light space
perspective
LU decomposition, see matrix, inverse
Lumigraph, 444
luminaire, 217
luminance, 212, 215
luminescence, see light, emission
LUT, see look-up table
LUV, 216
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