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Index 1015
M3G, 877
M¨obius strips, 543
Macbeth ColorChecker, see Munsell
ColorChecker
Mach banding, 832, 832
MacLaurin series, see trigonometry
macroscale, 107, 184, 271
magnification, see texturing
mailboxing, 651
main axes, 7
manifold, 352, 545
map
caustic, 400
marching cubes, 607
marching tetrahedra, 607
mask, 614
masking
perceptual, 217
shader, 31
material, 104–107
matrix, 897–905, see also transform
addition, 898
adjoint, 901–902
change of base, 904–905
column-major, 61n, 890
definition, 897
determinant, 59, 900–901
eigenvalue, 903–904
eigenvector, 734, 903–904
homogeneous form, 905
identity, 897, 903, 904
multiplication, 899
orthogonal, 65, 68, 76, 904
rotation, 57, 66
row-major, 61n, 92
scalar multiplication, 898
subdeterminant, 901
trace, 57, 76, 898
transpose, 59, 898
notation, 7
matte, 139
MB subdivision, see surfaces, subdivision,
modified butterfly
MBX/SGX, see hardware
mean width, 736
memory
allocation, 705
architecture, 849–850
bandwidth, see bandwidth
bank, 853
dynamic random access, 703
optimization, see optimization
tiled, 868
UMA, 849
unified, see unified memory
architecture
memory hierarchy, 703
mental mill, 36
merging
pixel, 23–25
merging stage, 23–24, 44–45
mesh, see polygon
mesh parameterization, 153
mesoscale, 107, 183–184, 271
message-passing architecture, see
multiprocessing
metaball, 42, 533, 606
metal, 235
metamers, 212
microfacets, 246–249
microgeometry, 241–246
masking, 244
shadowing, 243
micropatch, 372
micropolygon, 26
microscale, 107, 184, 241, 271
minification, see texturing
Minkowski sum, 787, 789, 791, 798, 819
mipmap chain, 163
mipmapping, see texturing, minification
mirror transform, see transform, reflection
model space, 16, 842
modeler, 532–533, 535, 547
solid, 532–533
surface, 533
m
odi
fied butterfly subdivision, see
surfaces, subdivision
modulate, see texturing, blending
operations
Mollweide’s formula, see trigonometry
monitor, 141, 830–831
gamut, 216
Moore’s Law, 880
morph targets, see transform
morphing, see transform
Morton sequence, 849
mosaicing, see texturing, tiling
motion blur, 126, 490–496
motion parallax, 837
MRT, 44
MSAA, see antialiasing, multisampling
multi-view rendering, 836–837
multicore, 717
multipass lighting, 278
multipass rendering, 857
multiple angle relations, see trigonometry
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