i
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Index 1023
rendering, 836–837
vision, 836
stereolithography, 533, 545
stereophotogrammetry, 532
stereopsis, 836
stitching, see polygon, edge stitching
stochastic sampling, 131
stream output, 42, 456, 560
stride, 558
strip, see triangle strip
stroke, 525–526
stylistic rendering, see non-photorealistic
rendering
subdeterminant, see matrix
subdivision
curves, see curves
surfaces, see surfaces
subpixel addressing, 541
subsurface scattering, 225
global, 401–407
local, 238–241
subtexture, see texturing
sum object, 818
summed-area table, see texturing,
minification
superscalar, 15
supershader, 277
supporting plane, 751n
surface
acne, 350, 356, 366
area
heuristic, 736
light fields, 444
surfaces
B-spline, 624
B´ezier patch, 592–597
Bernstein, 594
de Casteljau, 594
degree, 594
derivatives, 595
rational, 597
B´ezier triangle, 597–599, 600
Bernstein, 598
de Casteljau, 598
degree, 597
derivatives, 598
biquadratic, 594
continuity, 604–606
explicit, 728–729
sphere, 728, 729
triangle, 729, 747
implicit, 606–608, 728
blending, 606
derivatives, 606
sphere, 738
N-patch, 592, 599–603
shadows, 348
NURBS, 643
parametric, 151, 592–603
spline, 539, 616
subdivision, 611–629
√
3, 621–622
approximating, 613
Catmull-Clark, 623–624
color interpolation, 629
displaced, 626–628
interpolating, 617
limit position, 615
limit surface, 615
limit tangents, 615
Loop, 613–616, 617, 620–622,
624, 626–628, 643
mask, 614
modified butterfly, 613, 616,
616–620, 621, 622, 628
normal interpolation, 628–629
piecewise smooth, 624–626
polygon-based, 612
refinement phase, 612
smoothing phase, 612
stationary, 612
stencil, 614
texture interpolation, 629
triangle-based, 612
uniform, 612
tensor product, 592
tessellation, see tessellation
surfel, 694
surround effect, 142
SVBRDF, 226
swap
buffer, 25, 834, 835
strip, see triangle strip
sweep-and-prune, see collision detection
swizzling, 31, see texturing
synchronization
monitor, 702, 830, 835, 837
T221 display, 645
TAM, see tonal art map
tan, see trigonometry
tangent
patch, 640
space, see basis
vector, 185, 589
taxonomy
parallel architectures, 843
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