i
i
i
i
i
i
i
i
Index 1025
tile table, 854
tiled memory, see memory
tiled rasterization, see rasterizer
tiling, see texturing
time-critical rendering, 691
timestamping, 651
timing, 14, 737
TIN, 568
tolerance verification, 818
tonal art maps, 524
tone mapping, 475–481
tone reproduction, 475
toon rendering, see shading
top-down, see collision detection
Torrance-Sparrow model, see BRDF
Toy Story, 880
trace of matrix, see matrix
transfer function, 141, 430
display, 142
encoding, 142
end-to-end, 142
transform, 53, 905, see also matrix
affine, 54, 64, 906
angle preserving, 62
bounded, see transform, limited
concatenation of, 61–62
constraining a, 69
decomposition, 69–70
Euler, 65–69
extracting parameters, 68–69
gimbal lock, 67
inverse, 56–60, 62, 63, 65, 66, 71,
902–903, 905
adjoint method, 65
Cramer’s rule, 65, 748, 902–903
Gaussian elimination, 65, 903
LU decomposition, 65
length preserving, 62
linear, 53
mirror, see transform, reflection
model, 16–17
morph targets, 85–89
morphing, 85–89
normal, 63–64
orthographic, see projection
perspective, see projection
quaternion, 76
reflection, 59, 663
rigid-body, 56, 62–63, 70, 80
collision detection, 810
rotation, 56–58
about an arbitrary axis, 70–71
from one vector to another, 79–80
rotation around a point, 57
scaling, 58–59
anisotropic, see transform,
scaling, nonuniform
isotropic, see transform, scaling,
uniform
nonuniform, 58
uniform, 58
shear, 60–61
translation, 56
vertex blending, 80–85, 87, 97, 850
enveloping, 81
skeleton-subspace deformation, 81
skinning, 81
view, 16–17
volume preserving, 61
translation, see transform
transmission, 105
transparency, 135–141, 389, 718
screen-door,
135,
685
sor
ting, 136, 652
transparency adaptive antialiasing, 183
tree
balanced, 648, 804, 810
binary, 649, 803
full, 649
k-ary tree, 648, 803
trees
rendering, 181–182, 454–456,
461–462
triangle
area, 910
degree, 552
fan, 537, 548–549
formula, 729, 747
mesh, 542, 554–557
cache-oblivious, 556–557
universal, 556–557
setup, 22, 840
strip, 549–551
creating, 552–554
generalized, 550
sequential, 550
swap, 550
traversal, 22, 862
triangle/triangle intersection, see
intersection testing
triangulated irregular network, 568
triangulation, see polygonal techniques
trigonometry, 913–919
angle difference relations, 918
angle sum relations, 918
arccos, 914–915
arcsin, 914–915
arctan, 914–915
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