i
i
i
i
i
i
i
i
Index 1027
VSM, see shadow, map, variance
VTune, 700, 705
Wang tiles, 155
Ward model, see BRDF
watercolor, 508
watertight model, 545
watt, 203
wavelets, 179, 266, 894
W -buffer, see buffer
welding vertices, 542
wheel of reincarnation, 883
white point, 214
Wii, see hardware
winding number, 753
window coordinates, 20
wireframe, 528, 529
Woo’s method, see intersection testing
world space, 16, 17, 833
wrap, see texturing, repeat
wrap lighting, 294, 403
Xbox, see hardware
Xbox 360, 35, see hardware
yaw, 66n
YIQ, 217
yon, 90n
YUV, 217, 474
Z-buffer, see buffer
Z-compression, 854–856
z-fighting, 833n
Z-max culling, see culling
Z-min culling, see culling
zonal harmonics, 321
z-partitioning, 359
Z-pyramid, 677

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