O'Reilly logo

Real-Time Rendering by Jianliang Wang, Gabriyel Wong

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Annex A: Sample Applications

A.1   OVERVIEW

The functionalities of the two sample applications used in the experiments described in this book are detailed below. They were used as the main rendering processes that were modified for implementation of a closed-loop feedback control system.

A.2   PROGRESSIVEMESH SAMPLE*

This ProgressiveMesh sample shows how an application can use the D3DX progressive mesh functionality to simplify meshes for faster rendering. It is a specialised mesh object that can increase or decrease its geometry complexity, thereby providing flexibility when drawing a mesh so that performance can be maintained at a steady level. This feature is useful when providing LoD support. (Note: The simplification algorithm used ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required