SHADER TOOLS AND RESOURCES
I wrote a tool called ShaderLab to go along with this book. It’s the tool that I used to develop most of the samples. I was writing it to give you an interactive tool to experiment with shader code. I wanted it to be easy to use, able to run on many different hardware platforms, etc. Then along comes RenderMonkey from ATI, which does all these things and more. So I shelved ShaderLab and decided to use RenderMonkey as the experimentation application in this book. I think you’ll find it’s pretty useful.
All the tools here require Windows 2000 or Windows XP with DirectX 8 or 9 installed to run. Some of them also require specific hardware to be installed. They are also all free, so you should try to download ...
Get Real-Time Shader Programming now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.