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Real World Adobe® Illustrator® CS2

Book Description

How do you define a serious Illustrator user? How about  one who uses Illustrator to produce robust and professional-looking  vector graphics but also needs the program to be flexible and efficient in workflow and production cycles. If this describes you or  the user you strive to be, then you need this book Filled with the industrial-strength techniques and best practices required to get you up to speed fast on Illustrator CS2 without missing a beat in your production workflow, Real World Adobe Illustrator CS2 is the  definitive reference for the serious Illustrator user. Thoroughly updated for this version of the software, Illustrator pro Mordy Golding offers a complete guide to the new features such as Live Trace, Live Paint, the Control Palette, Custom Workspaces, and expanded  support for Mobile devices, to name a few. You'll also find practical insights on creating type, symbols, graphs, color, effects, Web  graphics, and more. Along with tips, sidebars, and expert commentary, there are also numerous illustrations and screen shots included to offer readers the most complete coverage on this extraordinary application. Designers from all fields--illustrators, animators, package designers, graphic designers, web designers, and more--will  find Real World Adobe Illustrator CS2 their one-stop guide to creating powerful designs in Illustrator CS2.

For more information check out Mordy's blog at http://rwillustrator.blogspot.com/.

Table of Contents

  1. Copyright
    1. Dedication
  2. Acknowledgments
  3. Introduction
    1. The Many Uses of Illustrator
      1. Creative Genius: The World of Graphic Design
      2. Telling a Story: Illustration and Animation
      3. Interactive Experience: Interface and Web Design
      4. Tomorrow’s Trends: Fashion and Apparel Design
      5. Thinking Outside the Box: Package Design
      6. The Science of Design: Art and Print Production
      7. The Melting Pot of Design: Creativity for Everyone
    2. When Should You Use Illustrator?
    3. How This Book Is Organized
  4. 1. The Illustrator Environment
    1. The Welcome Screen
    2. Creating New Documents
      1. Anatomy of a Bounding Box
      2. Choosing a Color Mode
      3. Document Setup
    3. Living in Your Workspace
      1. Working with Tools and Palettes
      2. The Control Palette
      3. Custom Workspaces
      4. Keyboard Shortcuts
    4. Adobe Bridge
      1. Previewing Files
      2. Placing Files from Adobe Bridge
      3. Searching Files
    5. Viewing Documents
      1. Rulers and Guides
    6. Using Libraries (Shhhh!)
    7. More Templates, Please
    8. How to Find Help
  5. 2. Vectors 101
    1. What Are Vector Graphics?
    2. Anatomy of a Vector Object
    3. Drawing Primitive Vector Shapes
      1. Closed Path Shape Tools
      2. Open Path Shape Tools
      3. Drawing by Numbers
    4. Applying Fills and Strokes
      1. Fills
        1. Solid Fills
        2. Gradient Fills
        3. Pattern Fills
      2. Strokes
        1. Aligning Strokes
        2. Dashed Strokes
    5. Text Objects
      1. Point Text
      2. Area Text
      3. Converting Text to Editable Vectors
    6. Selecting Objects
      1. Making Selections
      2. The Direct Selection Tool
      3. The Group Selection Tool
      4. Alternative Selection Techniques
        1. The Lasso and Magic Wand Tools
        2. Selecting Similar Objects
        3. Saving Selections
  6. 3. Objects, Groups, and Layers
    1. Understanding Appearances
      1. Smart Targeting
      2. The Appearance Palette
        1. Basic Appearances
        2. Complex Appearances
        3. Expanding Appearances
    2. Enhancing Appearances with Live Effects
      1. Applying a Live Effect
      2. Editing a Live Effect
    3. Using Graphic Styles
      1. Defining a Graphic Style
      2. Editing a Graphic Style
    4. Working with Groups
      1. Adding a Soft Drop Shadow to a Group
      2. Adjusting Opacity to a Group
      3. Group Isolation
    5. Working with Layers
      1. The Layers Palette
        1. Object Hierarchy
      2. Layers and Appearances
    6. Putting It All Together
  7. 4. Advanced Vectors
    1. Drawing and Editing Freeform Vectors
      1. A Pen Tool for Everyone
      2. Mastering the Pen Tool
        1. Drawing Objects with Straight Paths
        2. Drawing Objects with Curved Paths
        3. Drawing Objects with Both Straight and Curved Paths
        4. Changing Direction on a Path
        5. A Final Thought Regarding the Pen Tool
      3. Adding and Deleting Anchor Points
      4. Drawing with the Pencil Tool
      5. Using the Reshape Tool
      6. Cutting Paths with the Scissors and Knife Tools
    2. Creating Compound Paths
    3. Advanced Path Editing
      1. Working with the Join and Average Commands
      2. Using the Outline Stroke Command
      3. Exploring the Offset Path Function
      4. Simplifying Vector Paths
      5. Using the Split Into Grid Feature
      6. Removing Unnecessary Elements with the Clean Up Feature
    4. Introducing the Live Paint Feature
      1. Using Live Paint to Color Paths
        1. Understanding Live Paint Groups
        2. Gap Detection
        3. Gap Options
        4. Releasing and Expanding Live Paint Groups
      2. Using Live Paint to Edit Paths
    5. Exploring the Pathfinder Palette
      1. Combining Shapes with Shape Modes
      2. Changing Paths with Pathfinders
    6. Aligning and Distributing Objects
    7. Making Transformations
      1. Using the Bounding Box
      2. Living by the Numbers with the Transform Palette
      3. Working with the Transformation Tools
      4. Transforming Multiple Objects at Once
      5. Exploring the Power of the Transform Again Feature
  8. 5. Brushes, Symbols, and Masks
    1. Unleashing the Power of Brushes
      1. Illustrator’s Brush Quartet
      2. Applying Brush Strokes
      3. Defining a Calligraphic Brush
      4. Defining a Scatter Brush
      5. Defining an Art Brush
      6. Defining a Pattern Brush
      7. Modifying Brush Strokes
      8. Expanding Brush Art
    2. Saving Space and Time with Symbols
      1. Working with Symbols and Instances
        1. Replacing Symbols
        2. Modifying Symbols and Instances
        3. Uses for Symbols
      2. Having Fun with the Symbolism Tools
        1. Creating a Symbol Set
        2. Using the Specialized Symbolism Tools
        3. Expanding a Symbol Set
    3. Achieving Photorealism with Gradient Mesh
      1. Creating and Editing a Gradient Mesh Object
    4. Looking Behind the Mask
      1. Creating Clipping Masks
      2. Organized Masking with Layer Clipping Masks
      3. Seeing Through Objects with Opacity Masks
        1. Creating an Opacity Mask
        2. Editing an Opacity Mask
        3. Taking Opacity Masks to the Next Level
  9. 6. Typography
    1. Global Text Support with Unicode
    2. The Way of the Font
      1. Introducing OpenType
        1. OpenType + Illustrator = Intelligent Fonts
        2. Using the OpenType Palette
      2. Finding Glyphs and Fonts
        1. The Glyphs Palette
      3. The Find Font Dialog
    3. Specifying Character and Paragraph Options
      1. The Character Palette
      2. The Paragraph Palette
      3. Setting Tabs
    4. Defining Text Styles
    5. Working with Area Type
      1. Creating and Editing Text Threads
      2. Area Type Options
      3. Achieving Perfect Alignment
    6. Putting Type on a Path
      1. Path Type with Closed Paths
      2. Path Text Options
    7. Wrapping Text Around Objects
    8. Editing Text
      1. Using Find and Replace
      2. Displaying Invisible Characters
      3. Checking Spelling
    9. Legacy Text and Backward Compatibility
      1. Opening Legacy Illustrator Files in Illustrator CS2
        1. Updating Legacy Text in an Open Document
      2. Saving Illustrator CS2 Files to Illustrator Legacy Versions
  10. 7. 3D and Other Live Effects
    1. Combining Features and Effects
    2. Deconstructing the Effect Menu
      1. Is It Vector, or Is It Raster?
      2. Massaging Pixels in Illustrator
    3. 3D: A Whole New World
      1. Looking Inside the 3D Effect
        1. Fills and Strokes and the 3D Effect
        2. Editing a 3D Effect
      2. Applying the 3D Extrude & Bevel Effect
        1. Specifying the Position Settings
        2. Specifying the Extrude & Bevel Settings
        3. Specifying the Surface Settings
        4. Using Spot Colors in 3D Objects
        5. Illustrator and 3D Geometry
        6. Creating a Photorealistic Button
      3. Applying the 3D Revolve Effect
        1. Specifying the Revolve Settings
        2. Drawing a Sphere
        3. Drawing an Exercise Barbell
      4. Applying the 3D Rotate Effect
      5. Mapping Artwork to 3D Surfaces
        1. Specifying Mapped Artwork
      6. What If . . . You Add Transparency to 3D?
      7. What If . . . You Blend 3D Objects?
      8. What If . . . You Apply a 3D Effect to a Graph?
    4. Convert to Shape: Change Is Good
      1. Applying the Convert to Shape Effect
      2. What If . . . You Apply the Convert to Shape Effect to Text?
    5. Distort & Transform: The Power of Change
      1. Distortion Effects
      2. Transform Effect
    6. Paths: Drawing Outside the Lines
    7. Pathfinder: Complex Shapes
      1. What If . . . You Combine Offset Path and Pathfinder Effects on a Text Object?
    8. Rasterize: Vectors That Act Like Pixels
      1. What If . . . You Apply the Rasterize Effect to a Raster Image?
    9. Stylize: Now You’re Stylin’!
      1. The Add Arrowheads Effect
      2. The Feather Effect
      3. The Inner Glow and Outer Glow Effects
      4. The Round Corners Effect
      5. The Scribble Effect
      6. What If . . . You Apply the Scribble Effect to Multiple Fills?
    10. SVG Filters: Technical Effects
    11. Warp: Controlled Distortion
      1. What If . . . You Apply the Warp Effect to 3D Text?
    12. Applying Photoshop Effects
      1. A Gallery of Effects
      2. CMYK Need Not Apply
  11. 8. Mixing It Up: Working with Vectors and Pixels
    1. Placing Raster-Based Files
      1. Ways to Place an Image
        1. Method One: Placing a File
        2. Method Two: Opening a File
        3. Method Three: Dragging a File
        4. Placing Native Photoshop Files (PSD)
    2. Working with Placed Images
      1. Manual Tracing with Template Layers
    3. Managing Placed Images
      1. Additional Links Palette Functionality
      2. Faster Access to Image Settings with the Control Palette
    4. Live Trace: Converting Rasters to Vectors
      1. Tracing an Image
      2. Exploring the Live Trace Preview Options
        1. Previewing the Original Raster Image
        2. Previewing the Traced Vector Result
      3. Tweaking to Get the Perfect Trace
        1. Modifying the Raster Adjustments
        2. Adjusting the Vector Trace Settings
      4. Editing Live Trace Paths
        1. Expanding a Live Trace Object
        2. Converting Traced Images to Live Paint Groups
    5. Rasterize: Turning Vectors into Rasters
    6. Working with Adobe Photoshop
      1. Going from Illustrator to Photoshop
      2. Going from Photoshop to Illustrator
  12. 9. Graphs, Distortion, and Blends
    1. Putting the “Art” in Chart
      1. The Anatomy of a Graph
      2. Creating a Graph in Illustrator
      3. Choosing a Graph Type
      4. Specifying Graph Data
        1. Formatting Data Within the Graph Data Window
      5. Customizing Graphs
        1. Utilizing Graph Designs
        2. Ungrouping a Graph
      6. Raising the Bar with Graphs
    2. Working with Tools of Mass Distortion
      1. Painting with Distortion: The Liquify Tools
        1. Controlling the Behavior of the Liquify Tools
      2. Getting into Shape: Envelope Distortion
        1. Method One: Make with Top Object
        2. Method Two: Make with Mesh
        3. Method Three: Make with Warp
        4. Adjusting Envelope Distortion Settings
        5. Editing Envelopes and Their Contents
        6. Releasing and Expanding Envelopes
    3. Creating Transitions with Blends
      1. Creating a Blend
        1. Method One: Using the Blend Submenu
        2. Method Two: Using the Blend Tool
      2. Editing a Blend
        1. Replacing the Spine of a Blend
        2. Reversing Blends
      3. Releasing and Expanding Blends
        1. Releasing a Blend to Layers
    4. Adding Pizzazz with the Flare Tool
      1. Creating a Vector Lens Flare
  13. 10. Illustrator and the Web
    1. Design Considerations for the Web
    2. The Attributes of Web Graphics—Color, Quality, and File Size
      1. Understanding and Using Web-Safe Colors
      2. Maximizing Image Quality on the Web
        1. Dithering
        2. Anti-aliasing
        3. Using Pixel Preview mode
      3. Using Compression to Reduce File Size
    3. Optimizing Web Graphics
      1. Creating Web Slices
        1. Any Way You Slice It...
        2. Editing Slice Attributes
      2. Using the Save for Web Feature
      3. Choosing the Right Image File Type
        1. Choosing the GIF File Format
        2. Choosing the JPEG File Format
        3. Choosing the PNG File Format
        4. Choosing the SWF File Format
        5. Choosing the SVG File Format
        6. Choosing the WBMP File Format
      4. Specifying Additional Image Settings
        1. Color Table
        2. Image Size
        3. Layers
    4. Efficient Web Design
    5. Adding Interactivity and Creating Animations
      1. Creating Image Maps
      2. Animation: Making It Move
  14. 11. Prepress and Printing
    1. Printing from Illustrator
      1. The General Print Panel
        1. Basic Print Options
      2. The Setup Print Panel
        1. Using Page Tiling
      3. The Marks and Bleed Print Panel
        1. Specifying Bleed
      4. The Output Print Panel
        1. Specifying Color Separations
      5. The Graphics Print Panel
      6. The Color Management Print Panel
      7. The Advanced Print Panel
      8. Defining Print Presets
    2. The Truth About Transparency
      1. Understanding Transparency Flattening
        1. An Example of Flattening
        2. Flattening with Rasterization
        3. Two Levels of Rasterization
        4. Understanding the Transparency Flattener Settings
        5. Object Stacking Order and Transparency Flattening
      2. Does My File Contain Transparency?
        1. Previewing Transparency Flattener Results Before You Print
      3. Printing with Confidence
    3. Understanding Overprints
      1. Why Overprint?
      2. Limitations with Overprints
      3. Previewing Overprints
  15. 12. Saving and Exporting Files
    1. Saving Files from Illustrator
      1. The Native Illustrator (.ai) Format
        1. Using Legacy Illustrator Formats
        2. Native Illustrator File Format Settings
      2. The Encapsulated PostScript (.eps) Format
        1. Using Legacy EPS Formats
        2. EPS File Format Settings
      3. The Portable Document Format (.pdf)
        1. Different Uses of PDF Files
        2. Acrobat Version Compatibility
        3. The PDF/X Standard
        4. General PDF Settings
        5. PDF Compression Settings
        6. PDF Marks and Bleeds Settings
        7. PDF Output Settings
        8. PDF Advanced Settings
        9. PDF Security Settings
      4. The Scalable Vector Graphics (.svg, .svgz) Format
        1. SVG File Format Settings
    2. Exporting Files from Illustrator
      1. The Bitmap (.bmp) Format
      2. The Targa (.tga) Format
      3. The Portable Network Graphic (.png) Format
      4. The AutoCAD Drawing (.dwg) and AutoCAD Interchange File (.dxf) Formats
      5. The Windows Metafile (.wmf) and Enhanced Metafile (.emf) Formats
      6. The Macromedia Flash (.swf) Format
      7. The Joint Photographic Experts Group (.jpg) Format
      8. The Macintosh PICT (.pct) Format
      9. The Adobe Photoshop (.psd) Format
      10. The Tagged Image File Format (.tif)
      11. Text Format (.txt)
    3. Choosing File Formats Based on Workflow
      1. Print Workflows
      2. Web Workflows
      3. Other Workflows
  16. A. Automation with Illustrator
    1. Taking Advantage of Automation in Illustrator
      1. Actions
      2. Scripting
    2. Automation and Releasing Final Files
      1. Cleaning Up Messy Files
      2. Generating a List of Used Items
      3. Collecting Necessary Support Files
  17. B. Moving from FreeHand to Illustrator
    1. Getting Your Feet Wet
      1. Understanding Features vs. Understanding Principles
        1. Comparing Underlying Similarities
        2. Conceptual Differences: Working with Color
        3. A Word of Encouragement
    2. First Steps: Learning the User Interface
      1. Multiple Pages, Where Art Thou?
      2. Working With Rulers, Grids, and Guides
        1. Where’s the Inspector?
    3. Walk This Way: Working with Objects
      1. Using Marquee Selections
      2. Applying Transformations
      3. Text Objects
      4. Combining Paths (Pathfinders)
      5. Working with Composite Paths (Compound Paths)
    4. Healthy Jogging: Drawing and Editing Paths
      1. Multiple Tools, Not Multiple Clicks
        1. “Soft” Mode Change vs. “Hard” Tool Switch
      2. “Bottoms Up” Selection
      3. Understanding Path Handling Conventions
        1. Deleting and Adding Points
        2. Merging Paths
        3. Joining and Closing Paths
        4. Selecting Through Objects
        5. Cutting Paths
        6. Cloning
        7. Reversing
    5. Bungee Jumping: Entering a Sea of New Functionality
      1. Aligning and Distributing Objects
      2. Employing Round Corners
      3. Expanding Strokes
      4. Automation with Illustrator
      5. Exploring Illustrator’s Live Features
        1. Working with Brushes
        2. Using Warps
        3. Exploring the Symbolism Toolset
        4. Adding Dimension With the 3D Effects
        5. Getting Creative With the Scribble Effect
        6. Combining Live Effects
    6. Taking the Leap of Faith
  18. C. Application Preferences
    1. The General Panel
    2. The Type Panel
    3. The Units & Display Performance Panel
    4. The Guides & Grid Panel
    5. The Smart Guides & Slices Panel
    6. The Hyphenation Panel
    7. The Plug-ins & Scratch Disks Panel
    8. File Handling & Clipboard Panel
    9. The Appearance of Black Panel
  19. Color Insert
    1. Trace Techniques
      1. Advanced Technique
    2. Molding Mesh
      1. Advanced Technique
    3. Intricate Patterns
      1. Advanced Technique
    4. Pattern Brushes
    5. Tinting a Scan
      1. Advanced Technique
        1. Yukio Miyamoto
        2. Brad Neal
        3. Mordy Golding
        4. Ivan Torres
        5. Steven Gordon / Cartagram