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Real-World Flash Game Development by Chris Simpson, Christopher Griffith

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15BRINGING IT ALL TOGETHER: A PLATFORMER

In the process of deciding what game I should walk through the creation of in this chapter, I asked a lot of my developer friends what they would find most useful. I even posted a public survey for people to cast votes on a variety of game types. I was impressed that, by a huge margin (the runner-up had about half as many votes), the winner was a platformer-style game. When I asked other devs why they thought this was the case, the answer was simple, albeit daunting: The platformer is an example of many different game design and development principles all working together at once—level design, animation, keyboard input, physics, collision detection, and basic AI. So, in the name of democracy, that’s the ...

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