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Real World Modo: The Authorized Guide by Wes McDermott

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CHAPTER 1
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Basic Training

 

Before we continue with the introduction's analogy of grabbing our gear and heading into the trenches to battle our way through project after project and claim victory over the deadline, we have to go through some basic training. In this chapter, we are going to discuss some concepts that aren't what I'd consider to be the traditional concepts you read about when learning 3D such as the study of traditional art. Studying traditional art such as painting and sculpting will help you tremendously in your 3D art because being a 3D artist is much more than knowing software. Three-dimensional art is about how ...

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