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Real World Modo: The Authorized Guide by Wes McDermott

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Chapter 4. UV Mapping

UV Mapping

UV mapping is the process of defining texture coordinates for a mesh. These texture coordinates determine how and where a texture will be applied to a surface. I used to find UV mapping to be a very difficult aspect of 3D, but modo makes it quite simple once you understand some key factors to creating UV coordinates. In this chapter, we’ll be discussing the fundamentals of UV space and how to work with UV coordinates.

UV mapping begins with determining a plan for how you will create the maps. However, to be able to create a successful plan, you will need to have a thorough understanding of UV space. We’ll begin this chapter ...

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